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How To Get Kyogre In Pokemon Sword

Proper noun Other Names No. Gender Ratio Type
Kyogre
Japan: Kyogre
カイオーガ
French: Kyogre
German: Kyogre
Korean: 가이오가
National: #382
Galar: #---
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #---
Hisui: #---
Kyogre is Gender Unknown Water-type
Classification Height Weight Capture Rate Base Egg Steps
Sea Basin Pokémon 14'09"
iv.5m
776.0lbs
352.0kg
three 30,720
Abilities: Drizzle
Drizzle: Conditions changes to Heavy Rain when the Pokémon enters the battle. Equally of X & Y, this lasts 5 turns.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,250,000 Points
Deadening
0 3 Sp. Attack Point(s)
Kyogre can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.five *ii *2 *0.five *1 *ane *1 *1 *1 *1 *i *1 *1 *1 *0.5 *one
Wild Concord Item Egg Groups
Kyogre cannot breed
Evolutionary Concatenation

Kyogre

Locations

- In-Depth Details
Sword Transfer from Pokémon HOME or Merchandise with players with Expansion Pass
Shield Transfer from Pokémon HOME or Trade with players with Expansion Pass
Crown Tundra Sword Merchandise from Pokémon Shield
Shield Dynamax Adventures
Brilliant Diamond Ramanas Park Details
Shining Pearl Ramanas Park Details
Flavor Text
Brilliant Diamond It is said to have widened the seas by causing downpours. Information technology had been comatose in a marine trench.
Shining Pearl

Standard Level Upwards

Level Assault Name Blazon Cat. Att. Acc. PP Event %
Water Pulse Water Pulse - Water-type Water Pulse: Special Move sixty 100 20 20
The user attacks the target with a pulsing boom of water. This may also confuse the target.
Aboriginal Power Ancient Power - Rock-type Ancient Power: Special Move lx 100 5 10
The user attacks with a prehistoric power. This may also heighten all the user's stats at once.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 xv thirty
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
9 Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move ninety 90 10 --
The user attacks by swinging its tail every bit if it were a vicious moving ridge in a raging storm.
18 Calm Listen Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its listen and calms its spirit to heighten its Sp. Atk and Sp. Def stats.
27 Muddy Water Muddy Water - Water-type Muddy Water: Special Move 90 85 x xxx
The user attacks past shooting dingy water at opposing Pokémon. This may as well lower their accuracy.
36 Water ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold axle of energy. This may also leave the target frozen.
45 Sheer Cold Sheer Cold - Ice-type Sheer Cold: Special Move ?? 30 5 --
The target faints instantly. Information technology's less likely to hitting the target if it'southward used by Pokémon other than Ice types.
54 Aqua Ring Aqua Ring - Water-type Aqua Ring: Other Move -- 101 20 --
The user envelops itself in a veil made of h2o. It regains some HP every turn.
63 Origin Pulse Origin Pulse - Water-type Origin Pulse: Special Move 110 85 ten --
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
72 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 v --
The target is blasted past a huge volume of water launched nether not bad force per unit area.
81 Double-Border Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
90 Water Spout Water Spout - Water-type Water Spout: Special Move 150 100 five --
The user spouts water to damage opposing Pokémon. The lower the user'south HP, the lower the move's ability.

Sword & Shield Technical Machine Attacks

TM # Assault Name Type Cat. Att. Acc. PP Effect %
TM08 Hyper Axle Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 v --
The target is attacked with a powerful beam. The user can't motion on the adjacent turn.
TM09 Giga Touch Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its ability. The user can't motion on the next turn.
TM14 Thunder Moving ridge Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for ii turns. This fully restores the user'south HP and heals any status weather.
TM22 Stone Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 x 30
Large boulders are hurled at opposing Pokémon to inflict damage. This may likewise make the opposing Pokémon blanch.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 xv 30
This assail can exist used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its adventure of failing rises if it is used in succession.
TM26 Scary Confront Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
The user frightens the target with a scary confront to harshly lower its Speed stat.
TM27 Icy Current of air Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 100
The user attacks with a gust of chilled air. This as well lowers opposing Pokémon's Speed stats.
TM33 Rain Trip the light fantastic Rain Dance - Water-type Rain Dance: Other Move -- 101 v --
The user summons a heavy pelting that falls for v turns, powering up Water-type moves. It lowers the ability of Fire-type moves.
TM35 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM36 Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 15 100
The user traps the target in a violent swirling whirlpool for four to five turns.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This assault movement doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Brick Pause Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can as well break barriers, such every bit Light Screen and Reflect.
TM45 Dive Dive - Water-type Dive: Physical Move 80 100 x --
Diving on the starting time turn, the user floats upwardly and attacks on the next plough.
TM48 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move threescore 95 xv 100
Boulders are hurled at the target. This too lowers the target'south Speed stat past preventing its movement.
TM55 Brine Brine - Water-type Brine: Special Move 65 100 10 --
If the target'southward HP is half or less, this attack will hitting with double the power.
TM64 Barrage Avalanche - Ice-type Avalanche: Physical Move 60 100 ten --
The power of this attack move is doubled if the user has been hurt by the target in the aforementioned turn.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others tin can join in the Round to increase the power of the assault.
TM81 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move lx 100 20 100
The user strikes everything around it past stomping down on the ground. This lowers the Speed stats of those hit.

Technical Record Attacks

TR # Attack Name Blazon Cat. Att. Acc. PP Effect %
TR01 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 xv 30
The user drops onto the target with its full trunk weight. This may also get out the target with paralysis.
TR03 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great force per unit area.
TR04 Surf Surf - Water-type Surf: Special Move 90 100 xv --
The user attacks everything effectually information technology by swamping its surroundings with a giant moving ridge.
TR05 Water ice Axle Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold axle of energy. This may also leave the target frozen.
TR06 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 v 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TR08 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A potent electric blast crashes downwards on the target. This may also leave the target with paralysis.
TR09 Thunder Thunder - Electric-type Thunder: Special Move 110 lxx ten thirty
A wicked thunderbolt is dropped on the target to inflict damage. This may also get out the target with paralysis.
TR10 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TR16 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves equally the user'southward decoy.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 x --
The user endures any attack with at to the lowest degree 1 HP. Its chance of failing rises if information technology is used in succession.
TR27 Slumber Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While information technology is asleep, the user randomly uses one of the moves it knows.
TR35 Uproar Uproar - Normal-type Uproar: Special Move xc 100 10 --
The user attacks in an uproar for 3 turns. During that time, no Pokémon can fall comatose.
TR45 Muddy H2o Muddy Water - Water-type Muddy Water: Special Move 90 85 10 30
The user attacks past shooting muddied h2o at opposing Pokémon. This may also lower their accuracy.
TR49 At-home Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 xx --
The user quietly focuses its heed and calms its spirit to heighten its Sp. Atk and Sp. Def stats.
TR74 Iron Caput Iron Head - Steel-type Iron Head: Physical Move fourscore 100 xv 30
The user slams the target with its steel-difficult caput. This may also make the target flinch.
TR79 Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move'south ability.
TR84 Scald Scald - Water-type Scald: Special Move lxxx 100 fifteen 30
The user shoots boiling hot water at its target. This may besides leave the target with a fire.
TR98 Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 10 xx
The user slams into the target using a total-force blast of water. This may also lower the target's Defence force stat.

BDSP Technical Automobile Attacks

TM # Attack Name Type Cat. Att. Acc. PP Consequence %
TM03 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM04 Calm Heed Calm Mind - Psychic-type Calm Mind: Other Move -- 101 xx --
The user quietly focuses its listen and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar Roar - Normal-type Roar: Other Move -- 101 xx --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a boxing against a single Pokémon.
TM07 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
The user summons a hailstorm lasting five turns. Information technology damages all Pokémon except Ice types.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 ten ten
The target is struck with an icy-cold beam of free energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 v x
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 v --
The target is attacked with a powerful beam. The user can't motion on the next turn.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 ten --
This move enables the user to protect itself from all attacks. Its gamble of failing rises if information technology is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 v --
The user summons a heavy rain that falls for five turns, powering upwards H2o-type moves. It lowers the ability of Burn-blazon moves.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status atmospheric condition for five turns.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move ninety 100 15 ten
A potent electric blast crashes downward on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 x thirty
A wicked thunderbolt is dropped on the target to inflict harm. This may also go out the target with paralysis.
TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 xv --
The user attacks with a swift chop. It tin can also interruption barriers, such equally Light Screen and Reverberate.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Shock Wave - Electric-type Shock Wave: Special Move sixty 101 twenty --
The user strikes the target with a quick jolt of electricity. This assail never misses.
TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This besides lowers the target's Speed stat by preventing its movement.
TM42 Facade Facade - Normal-type Facade: Physical Move lxx 100 twenty --
This assault move doubles its ability if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 ten --
The user goes to sleep for 2 turns. This fully restores the user'southward HP and heals any status conditions.
TM49 Scald Scald - Water-type Scald: Special Move 80 100 15 30
The user shoots humid hot water at its target. This may too leave the target with a burn.
TM55 Brine Brine - Water-type Brine: Special Move 65 100 ten --
If the target's HP is half or less, this attack volition hitting with double the power.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures whatsoever attack with at least 1 HP. Its chance of declining rises if it is used in succession.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user tin can't motility on the next turn.
TM72 Avalanche Avalanche - Ice-type Avalanche: Physical Move sixty 100 10 --
The power of this assault move is doubled if the user has been injure past the target in the same turn.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- xc twenty --
The user launches a weak jolt of electricity that paralyzes the target.
TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 ten --
The user hypnotizes itself into copying any stat change fabricated by the target.
TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 ninety ten xxx
Large boulders are hurled at opposing Pokémon to inflict harm. This may too make the opposing Pokémon blanch.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 twenty 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 xv --
The user enrages and confuses the target. However, this likewise sharply raises the target'southward Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves every bit the user's decoy.
TM95 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it past swamping its environment with a giant wave.
TM96 Strength Strength - Normal-type Strength: Physical Move eighty 100 fifteen --
The target is slugged with a punch thrown at maximum power.
TM98 Rock Nail Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 fifteen 50
The user attacks with a punch. This may too lower the target's Defense stat.
TM99 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 twenty
The user charges at the target and may make information technology flinch.

Usable Max Moves

Attack Name Type Cat. Max Att. Acc. PP Effect %
Max Lightning Max Lightning - Electric-type Special Move 140 101 10 --
This is an Electric-type assail Dynamax Pokémon use. The user turns the basis into Electric Terrain for five turns.
Max Strike Max Strike - Normal-type Physical Move Special Move 150(Phy)/150(Spe) 101 10 --
This is a Normal-type attack Dynamax Pokémon apply. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical Move 90 101 10 --
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon'due south Attack stats.
Max Hailstorm Max Hailstorm - Ice-type Physical Move Special Move 110(Phy)/140(Spe) 101 10 --
This is an Water ice-blazon attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Geyser Max Geyser - Water-type Physical Move Special Move 130(Phy)/150(Spe) 101 10 --
This is a Water-blazon set on Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Max Rockfall Max Rockfall - Rock-type Physical Move Special Move 130(Phy)/110(Spe) 101 x --
This is a Rock-blazon assault Dynamax Pokémon utilize. The user summons a sandstorm lasting five turns.
Max Quake Max Quake - Ground-type Physical Move 130 101 10 --
This is a Basis-type assault Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
Max Steelspike Max Steelspike - Steel-type Physical Move 130 101 10 --
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon'south Defense stats.
Max Guard Max Guard - Normal-type 101 x --
This motion enables the user to protect itself from all attacks. Its risk of failing rises if it is used in succession.
Transfer But Moves
Click hither to see all transfer sectional moves
Transfer Only Moves (Details)
Assault Proper name Type Cat. Att. Acc. PP Effect % Method
Toxic -- 90 10 -- Gen Seven TM06
A move that leaves the target desperately poisoned. Its poison harm worsens every plough.
Confide -- 101 twenty 100 Gen 7 TM100
The user tells the target a cloak-and-dagger, and the target loses its ability to concentrate. This lowers the target'south Sp. Atk stat.
Block -- 101 5 -- Movement Tutor - USM
The user blocks the target's fashion with arms spread wide to prevent escape.
Swift 60 101 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Mud-slap xx 100 10 100 Motility Tutor - PtHGSS
The user hurls mud in the target's face to inflict harm and lower its accuracy.
Headbutt seventy 100 xv xxx Movement Tutor - HGSS
The user sticks out its caput and attacks by charging straight into the target. This may likewise make the target blanch.
Mimic -- 101 10 -- Motility Tutor - FRLG
The user copies the target'due south final move. The motility can be used during battle until the Pokémon is switched out.
Defence Curl -- 101 twoscore -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defence stat.

Stats

HP Attack Defense Sp. Assault Sp. Defense force Speed
Base Stats - Total: 670 100 100 90 150 140 xc
Max Stats
Hindering Nature
Lv. l 160 - 207 94 - 136 85 - 127 139 - 181 130 - 172 85 - 127
Lv. 100 310 - 404 184 - 269 166 - 251 274 - 359 256 - 341 166 - 251
Max Stats
Neutral Nature
Lv. 50 160 - 207 105 - 152 95 - 142 155 - 202 145 - 192 95 - 142
Lv. 100 310 - 404 205 - 299 185 - 279 305 - 399 285 - 379 185 - 279
Max Stats
Beneficial Nature
Lv. 50 160 - 207 115 - 167 104 - 156 170 - 222 159 - 211 104 - 156
Lv. 100 310 - 404 225 - 328 203 - 306 335 - 438 313 - 416 203 - 306

How To Get Kyogre In Pokemon Sword,

Source: https://www.serebii.net/pokedex-swsh/kyogre

Posted by: sheaimme1987.blogspot.com

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